BONAVENTURE · THE FULL PICTURE

Everything we are building,
and why it fits on one ship.

A plain-language account of Bonaventure: the idea behind it, the four arms, every product with what it does today and what it will do, how a one-person company ships with AI agents, the roadmap, the money, the rules we will not break and the questions we have not answered yet.

Version 1 · 31 October 2026 · bonaventurecorp.com/about/
This document is deliberately honest. Where a number is a target or a hypothesis, it says so. Where something does not exist yet, it says so.

Contents

  1. 01Why this document exists
  2. 02The idea in one page
  3. 03Operating principles
  4. 04The ship: four arms and a keel
  5. 05Currents: what feeds what
  6. 06Products, one by one
  7. 07Entertainment: content, not products
  8. 08Services: Ops and Live
  9. 09Bonaventure Core: the eight compartments
  10. 10How we build: agents write, humans decide
  11. 11The economics of building this way
  12. 12Roadmap and revenue order
  13. 13Red lines: what we will not do
  14. 14Open questions and risks
  15. 15The names
  16. 16Contact and status of this document

01 · Why this document exists

Most company pages tell you what the company wants you to think. This one tells you what the company is. Bonaventure is early: it is being incorporated, it has no revenue yet, and it is built by one founder working with a crew of AI agents. We would rather you learn that from us, in detail, than guess it from a polished landing page.

The document is for three kinds of reader. A potential customer or pilot partner who wants to know what is real before a demo. A potential collaborator or investor who wants to see the whole system and the logic that holds it together. And anyone curious about what an AI-native company looks like from the inside in 2026, including the parts that are still rough.

Everything here comes from the internal documents we actually run the company on: the structure document, the decision log, the monthly plan and the task files. When those change, this document is regenerated. The version and date are on the cover.

02 · The idea in one page

Bonaventure is the umbrella for companies that grow without needing human operations.

Mission. Give businesses the system that runs their own growth, and give people transparent access to trustworthy information.

What that means in practice. We build a small number of products for businesses and for consumers. None of them has its own back office. Scanning sources, writing copy, checking facts, sending messages, measuring results, watching budgets: all of that is done by a shared set of engines and runtime agents we call Bonaventure Core. A new product does not get a new server and a new team. It gets a folder in Core.

Why now. In 2026 a single person with the right tooling can design, build, test and ship software that used to need a team of ten. We are not claiming that the software is better than what a team would make. We are claiming that it is good enough to sell, and that the cost structure is so different that products which were never worth building for a small market suddenly are. The Turkish marketplace seller, the regional B2B sales team, the football fan who wants an honest valuation: these are markets a venture-funded team would not touch. We can.

What we are not. We are not a consultancy that happens to have a product, and we are not an app studio chasing a hit. The products exist because they feed each other. That is the whole design, and the next sections explain it.

03 · Operating principles

Principle 0 · Core first
Every piece of work, every decision and every brief starts with one question: is this a Core capability? If Core has it, the product uses it. If Core does not have it, the capability is added to Core and opened to every arm. Product-specific code is written only for things that have no counterpart in Core. A second copy of the same capability is forbidden.
Principle 1 · Every business feeds an arm or is fed by one
A new idea has to answer two questions: which arm does it enter, and what does it feed or what feeds it? An idea whose line cannot be drawn goes on the shelf. Two ideas have already been shelved this way (a barter platform and a monitoring product) and that is written down, not hidden.
Principle 2 · Not measured means not done
Every change is a pull request with four mandatory sections: what changed, how it was verified, what was not done, and how much context the agent used. An agent that claims to have tested on a device it does not have gets its work rejected. A merged pull request is the only thing that counts as finished.
Principle 3 · Finish what is close to the finish line
When a product is close to shipping, the work that finishes it comes before new features for anything else. Right now that product is Undertow and its App Store submission.
Principle 4 · Humans keep the keys
Money, legal questions, budget ceilings, marketing consent and anything that touches a real customer's account are never delegated to an AI. Agents propose; a human approves. Every monthly cost is written down before a proposal is accepted.

04 · The ship: four arms and a keel

Bonaventure is a ship's name ("good fortune, good voyage"), and the products carry names from the same maritime family. The structure is one ship with four arms and a keel.

Bonaventure ├── Products │ ├── B2B │ │ ├── Siftah marketplace seller management (Trendyol first) │ │ ├── Bonaventure One growth panel for SMBs and digital brands ┐ same platform engine │ │ ├── Keelson corporate edition (units, approval chain) ┘ │ │ └── Reach customer acquisition: Lead (live) · Call · Qlead │ └── B2C │ ├── Undertow news and trend cards; not a social network (engine: bomonti) │ └── Çırak a coach for would-be marketplace sellers (idea stage) ├── Entertainment a content studio, not a product line │ ├── Bergovich music │ ├── Spindrift game studio: App Store games + games and scenes inside Undertow │ └── Scoutline AI-native football market values, 7 competitions (pilot) ├── Services human + AI │ ├── Bonaventure Ops consulting packages, bespoke AI solutions, operations takeover │ └── Bonaventure Live live consulting, billed by the minute └── Bonaventure Core the shared engine ├── Automation · Agent crew · Crawling engine · Voice engine └── Delivery · Identity · Data & Insights · Bridge (internal control) Shelved: a barter platform (takas.co), a monitoring product (Gözcü)
ArmThe question it answersWhat it contains
ProductsWhat do we sell the customer?Software and customer-acquisition tools that let a business manage its own growth; consumer-facing apps.
ServicesWho does the work when software is not enough?Bespoke AI solutions and operations powered by Core, plus growth consulting. Quote-based, and the first source of cash.
EntertainmentWhat content do the products get?Games, scenes, music and football data. Each studio feeds Undertow and, through Core, the other products.
CoreWhat runs all of it?Eight shared capabilities. Product data stays separate; company identity and the engines are shared.

05 · Currents: what feeds what

Products are ports. The lines between them are currents, and there are three kinds: customers and cash, leads and signals, content and data. This is the map that decides whether an idea is allowed on board.

FromToWhat flowsKind
Ops / LiveSiftah, OneThe first customers, who arrive through consulting and move onto a productcustomers & cash
Ops and first subscriptionsCoreThe first cash pays for the enginecustomers & cash
ÇırakSiftahA coached seller becomes a Siftah customercustomers
Reach LeadOne, KeelsonCompanies showing growth signals become leads inside the growth panelleads & signals
Reach Call + QleadOpsA qualified conversation becomes a consulting engagementleads & signals
UndertowOne, KeelsonAggregate reaction data by region × generation, with district breakdown; never personal (minimum 50 people per cell)content & data
Spindrift, BergovichUndertowGames, scenes and music as cards in the daily feedcontent
ScoutlineUndertowWeekly football value cards, through a contract defined in Core, not a product-specific copycontent
Coreevery armEngines, agents, identity and datacore

06 · Products, one by one

For each product: what it is, what it does today, what is planned, what content or data it produces, and the pricing hypothesis where there is one. Status labels mean exactly what they say.

LIVE running with real users or real data   BETA running, closed group   IN CODE built, not yet in users' hands   PLANNED decided and scheduled   IDEA not decided

Undertow

BETA · iOS closed beta, App Store submission in progress

B2C · news and trend cards · the strategic flagship

Undertow is a mobile app that turns the day's news and trends into short, full-screen, playable cards. It is not a social network: there is no user-generated content, no profiles, no comments. You pick a district, and the feed is built for that place.

What it does today
Native iOS app (Expo / React Native) with sign-in by Apple, Google or e-mail magic link; location is used only to pick a district and no coordinates are stored. The feed mixes news cards, polls, "which one" duels, guesses, predictions, sliders, rankings, did-you-know cards and mini games. A news card opens into a live animated scene (field, chart, city, stars, spotlight, waves, bicycle) rendered with Skia at 58+ fps. Account deletion is in the app. Seven games are packaged by Spindrift and load inside the app.
The engine behind it
bomonti-engine, our news engine, runs live on Fly.io. It reads around 50 approved RSS and page sources, clusters the same event from different sources, writes a 20-card daily edition per district (4 district · 4 city · 6 national · 4 world · 2 discovery), and summarises each story with Claude Haiku behind a quality gate that rejects copied text, invented names and invented numbers. A daily audit report and a daily spending ceiling watch it. Roughly 1,200 cards a day are ingested; 20 are published per district.
Rights model
Every published card is headline + the engine's own summary + a link to the source. Source text is never copied. A card is publishable only if the summary was generated, the source's terms do not forbid it, and the source is on a human-approved list. Today that list is still being approved source by source with legal advice; the app runs on the approved subset.
What is planned
App Store review and public launch (the current top priority). Then, in order: a feedback round with the first users, the legal gate for public news publishing, and Undertow Plus, a subscription that removes ads and adds cosmetic identity items and early access to games. No consumable micro-payments and no loot boxes, ever. Android follows iOS and is low priority. A "Pulse" layer will turn poll answers into region × generation insight for the B2B products, with district breakdown and a hard rule of at least 50 people per cell.
Content
Local, city, national and world news; weekly football value cards from Scoutline; games and scenes from Spindrift; music from Bergovich in rhythm games and the Explore tab.
Pricing hypothesis
Free at launch. Undertow Plus in month three after launch; sponsored games as a later B2B line. No advertising in the first six months.

Reach

LIVE · Reach Lead WAITLIST · Call, Qlead

B2B · customer acquisition · the first product with a price list

Reach finds companies that are showing a growth signal right now, from public sources only, and scores them so a small sales team calls the right people at the right time.

Reach Lead (live)
A scanning engine with 242 source recipes (74 active) covering public registries, tender notices, licence announcements, job postings, fair calendars and sector lists. Each company row carries the signal, the source link and a "why now" note. A list-check feature lets a customer compare the output against their own lists; names and phone numbers from those lists are stored only as salted hashes. Mobile numbers and personal names are never stored; only landlines and corporate e-mail. The panel is in Turkish and English and runs on a small dedicated server per customer, so customers' data never share a machine.
Reach Call (waitlist)
AI voice calling on the customer's behalf: the customer approves the script, every call returns a summary, and interested companies are flagged. Opens only after legal review of AI calling in Turkey.
Reach Qlead (waitlist)
A qualified conversation ready for a meeting: Lead + Call + a qualification rule. Also behind the legal gate.
What is planned
November 2026 is the decision gate: five demos and three "I would pay" answers. First invoice targeted for December. Next on the engine: the first full scan with all active sources and a coverage report, a 15-minute demo scenario, and the common identity library from Core replacing the panel's own login.
Pricing (published)
Entry package "Kayık" from 299 € / month for 100 numbers; larger packages on request; each extra user +99 € / month; two months free on annual billing; cancel any month. Reach Call is planned at 3 € per call with a 900 € monthly minimum. Prices are introductory and exclude VAT; the question of invoicing in euros versus lira is with our lawyer.

Siftah

IN CODE · pilot sellers wanted for December

B2B · marketplace seller management · separate product, separate repository

Siftah ("first sale of the day" in Turkish shop talk) is for the small seller on Trendyol who does not want to lose the buy box, does not know which campaign to join and cannot watch prices all day.

What it does
Campaign decisions (join or not, with a margin check), a price floor that is never crossed, buy-box tracking, and approved shipments: every action that touches the store is proposed by an agent and approved by the seller before it runs. Only the official Trendyol API is used; credentials never enter our code repositories.
Where it is
The code was born inside the Bonaventure One platform and has been separated into its own product in three steps (module boundary, separate build, separate repository). The seller panel exists as a static build with 146 automated tests. It has not yet been run against a real Trendyol account; that is what the December pilot is for.
Vitrin (planned)
A managed-store offer: we run the seller's store for them with Ops time capped at one hour per store per week, with the rest automated. Consignment (we list your product in our own store) comes later, after incorporation and three satisfied sellers.
What is planned
Pilot offer with three missing pieces being completed (seller channel, market comparison of five store-management agencies, margin path); pilot seller in December; first subscription in January 2027. Panel login moves to the Core identity library.
Pricing hypothesis
Monthly subscription, not yet set. The internal working hypothesis is a "Start" tier around 4,900 TL and a "Grow" tier around 14,900 TL per month. This is a hypothesis, not a price list.

Bonaventure One and Keelson

IN CODE · after incorporation

B2B · growth platform · One for SMBs and digital brands, Keelson for corporates

One is a growth panel for a brand with its own channels: lists and conversions arrive automatically, journeys actually send at every step, and results are measured against a control group. Keelson is the corporate edition: requesting and executing units, an approval chain, an AI growth team per unit.

What exists
53 automation workflows on a self-hosted n8n engine, a Postgres schema, enterprise sign-in (OpenID Connect with Microsoft and Google, PKCE, TOTP second factor), roles and approval gates, a marketplace module (the one Siftah grew out of), and a QA suite of 94 suites and about 3,570 checks that runs on every change. Zero real customer accounts.
Why it waits
Sending messages in Turkey requires provider accounts (Meta, Google, SMS gateways, the national consent registry) that only a legal entity can hold, plus data-processing agreements and a penetration test. Those come with incorporation.
Pricing hypothesis
Retainer-based for Keelson; subscription for One. No numbers yet.

Çırak

IDEA

B2C · a coach for people who want to start selling on a marketplace

"Çırak" means apprentice. The idea is a guided path from "I have a product" to "I have a store with its first sale", feeding Siftah with its graduates. Not decided, not scheduled.

07 · Entertainment: content, not products

Entertainment is a studio arm. It does not sell directly; it makes the content that keeps Undertow alive every day and, through Core, gives the B2B products something to say.

Scoutline

IN CODE · pilot, closed test planned

Football market values, computed from scratch and explained

Football has one dominant source of player market values, and those values are set by editors and community debate, updated rarely, with no explanation and no uncertainty. Scoutline recomputes the value of every player in seven competitions every week with an explainable model, shows an 80 % range instead of a single number, and tells you the three to five drivers behind each value.

Scope
Premier League, LaLiga, Serie A, Bundesliga, Ligue 1, Süper Lig and the UEFA Champions League: around 140 clubs and 3,500 players. Seasons 2024–25 and 2025–26 for back-testing, 2026–27 live. Turkish and English, with the Süper Lig as a first-class citizen.
How the value is computed
Not learned from past transfer fees. The value is built up from a factor chain: a base from a benchmark of similar players (position × age cohort), multiplied by bounded coefficients for performance, league strength, contract length, club context, branding and marketability, risk and market conditions. Each coefficient's effect in millions of euros is shown on the page. A learned model only calibrates the chain and the width of the range against real fees; it does not produce the number. A language model writes the two-sentence explanation from the drivers and is never allowed to invent a figure.
What exists today
Data schema and provider client, a synthetic-data pipeline, the factor model with its score tables, league coefficient / league price level / club revenue class reference tables, a similar-player benchmark, the calibration step, a read-only API, and a static website with league and club pages, sortable tables, search and shareable image cards. Everything public uses synthetic players until the data licence and the legal questions are closed.
Data
A licensed sports data API (about 19 $/month) for matches, squads, minutes and transfers; open advanced-metrics datasets under their attribution terms; club and league websites for contracts, read within robots.txt rules by the same crawling engine that powers Undertow. We do not scrape the incumbent valuation site and we do not use its numbers, except for a 50-player hand-checked comparison that will never be published.
What is planned
Weekly run every Monday: recompute, publish the "20 biggest movers", generate share cards for commentators, regenerate the site. A public accuracy page (monthly error against realised fees, range coverage, breakdown by position and league). A correction channel. A closed test with 20 people, half of them football commentators and analysts, measured by how often they quote it. Only after a lawyer's answers on eight questions (publishing a value under a player's name, correction and removal, derivative-work rights of the data licence, league intellectual property, distance from betting, open-data licences, the use of public follower counts, the legal entity) does it go public.
Pricing hypothesis
Free player, club and league pages. A Pro tier for individuals around 9–15 € / month (scenario tool, comparisons, exports, early alerts). A B2B tier for club analysts, agents and media around 200–1,000 € / month (bulk data, bespoke squad valuations, portfolio reports). No betting, ever; no advertising in the first six months.
What it gives Undertow
Weekly value-change cards and a "your city's clubs" squad-value card, through a card contract defined in Core.

Spindrift

IN CODE · seven games packaged, two App Store games planned

Game studio · AI-native, small, daily

Spindrift (the spray the wind tears from a wave crest, the surface twin of the undertow) is the game studio. We do not compete with hyper-casual studios and their user-acquisition budgets. Our games are 30-to-90-second sessions built from five templates (tap-and-time, swipe-and-choose, sort, guess, rhythm), produced largely by agents from the day's news and trends, and shipped as single HTML files that need no store update.

What exists
A shared runtime with a versioned contract (ready → start → result → quit, a score envelope, sound off by default, reduced-motion support), seven games packaged for Undertow at under 40 KB each and verified at 57–63 fps headless, a catalogue, and generation tools that produce byte-identical output on every run. Sixteen earlier prototypes feed the template library.
What is planned
Two independent games on the App Store, built from the same templates with Bergovich music, measured on day-1 / day-7 retention and "would you buy a cosmetic" with the first 100 users. A daily game line: the news engine says "derby day" or "holiday" or "clocks change", a template is filled with that data, a quality-gate agent checks load time and errors, and at most one new game a day goes out. Every game inside Undertow is loaded from Spindrift; Undertow never contains its own game code.
Rules
No external resources loaded by a game, no personal data read, no advertising inside games, no real-money economy, no multiplayer, no user content. Revenue, if any, comes from Undertow Plus, one-off cosmetics and sponsored games, in that order.

Bergovich

IN CODE · album in preparation

Music studio

Bergovich makes the music. A 20-plus track album produced with a generative music service under a commercial licence is being prepared for streaming release; the tracks play inside Undertow's rhythm games and Explore tab and in Spindrift's games, and the games bring listeners to the tracks. The copyright status of AI-generated music is unsettled, and that is on our lawyer's list. It does not stop the work.

08 · Services: Ops and Live

Services are where the first money comes from, and where the first product customers come from. There is no separate services website; the main site carries the offer.

Bonaventure Ops

OPENING · quote-based

Consulting packages and bespoke AI solutions built on Core: process automation for an SMB, an agent set-up, a content or reporting engine, growth consulting, and operations takeover (we run a function for you). Each engagement is scoped against Core first, so the customer gets an engine that already exists and is already tested, not a one-off script. An Ops customer is the natural first user of Siftah or One.

Bonaventure Live

OPENING · quote-based

Live consulting for your operations and your AI needs, billed by the minute with a credit model. Hourly rates and service areas are being set; the market range for SMB digital-marketing consulting in Turkey is roughly 1,500–4,000 TL per hour and we will publish our rate rather than quote case by case.

09 · Bonaventure Core: the eight compartments

Core is the keel. Nobody buys it, everything stands on it. It is not one program; it is eight capabilities that today live in different repositories and are being pulled together one at a time. A product gets a folder, a budget counter and a set of contracts. Product data stays in its own store; what is shared is identity, the engines and the agents.

CompartmentWhat it isWhere it runs today
Automation engineA workflow engine on its own server; one flow folder per product; shared error, log and budget counters. Every flow writes to a queue, so if the engine falls, products keep running from their last state.n8n in the One/Keelson platform; 53 flows
Agent crewSix lines, nineteen runtime roles: crawler, deduplicator, source warden; writer, variant maker, question master; verifier, compliance, sensitivity; voice agent, qualifier, call analyst; reporter, measurer, insight patterner; and the wardens: budget, anomaly, complaint, ad ceiling. Model rule: the cheapest model that is good enough, rules without a model where possible.Crawling, writing, auditing and the wardens are live in the news engine; voice is closed pending legal review; analysis exists in code
Crawling engineScheduled source reading with robots.txt compliance, one request per source per run, source health scoring, dead-and-stale detection, clustering of the same event.News engine (around 50 sources, every 30 minutes) and Reach Lead (242 recipes); Scoutline reuses it for club sites
Voice engineNinety-second AI calls with an approved script, a qualification rule and a summary from the recording.Closed until the legal opinion on AI calling arrives
DeliverySending: e-mail, SMS, push, with consent registry checks and per-channel ceilings.In code in One/Keelson; needs provider accounts that come with incorporation
IdentityOne sign-in contract for every panel: password hashing (scrypt, with a PBKDF2 fallback), signed session tokens, a common cookie, rate limiting, a shared role dictionary, and conformance vectors that both the Node and the Python implementation must pass. Single sign-on across products comes after the first paying customer.Node package live in One/Keelson; Python package in progress for Reach and Siftah; Undertow stays on its own auth provider with a bridge later
Data and InsightsAggregate, never personal: region × generation × district × card type, minimum 50 people per cell, rows below that fold up to city level. Explainable scoring (the Scoutline factor chain is the pattern) for every product that scores anything.Partly in code; the Scoutline score pattern is the reference implementation
BridgeInternal control: the dashboard that shows what every product and every agent is doing, what it cost, what is open, and what the human needs to decide.Live for the news engine (daily cards, topics, diversity, source health); company-wide board live internally

10 · How we build: agents write, humans decide

Bonaventure has one founder. The founder does not write code. The work is done by a crew of AI coding agents, each with a role, and coordinated by a senior model that acts as architect, reviewer and keeper of the decision log.

WhoRoleRule
Coordinator (Claude)Writes the briefs and task files, reviews every pull request, maintains the structure document, the decision log and the plan, keeps the architecture consistent across repositories and stops duplicate work.Writes no product code beyond one-line fixes. Everything goes through GitHub.
Builder agents (three different vendors)Application screens, Python engines, websites, backend and database, deployment, games and visuals. Each agent has its own clone of each repository.One open task per agent, one open pull request per product. A fabricated test result means the pull request is rejected.
FounderMerges pull requests, makes decisions, holds every account and every secret, talks to customers.About thirty minutes a day plus two decision blocks a week. Every decision gets a number in the log.

The loop. A need is placed in the structure (which arm, which current). The coordinator writes a task file with a file boundary, acceptance criteria and an effort estimate in senior-developer hours. An agent takes a branch, does the work, opens a pull request with the four mandatory sections and the number of tokens it used. The coordinator verifies locally (runs the tests, checks the diff against the boundary, scans for real names and secrets) and comments. The founder merges. The structure document and the plan are updated in the same commit as the decision that changed them; otherwise the decision is not considered closed.

What this looks like in numbers. Across the ten repositories, since the first commit in late October 2026: about 150 merged pull requests, roughly 1,100 senior-developer-hours of equivalent work, and 94 test suites with more than 3,500 checks on the largest platform alone. On a good night the crew ships ten pull requests while the founder sleeps, and reviews them before breakfast.

What this way of working cannot do
It cannot sign a contract, open a bank account, hold a provider account or give legal advice. It cannot test on a device it does not have, and it is not allowed to pretend it did. And it cannot tell a customer that a product is better than it is: every status in this document is what the task files say, not what we hope.

11 · The economics of building this way

We track three numbers for every task: the effort it would take a senior developer (set by the coordinator from the size and nature of the change), the tokens the agent actually used (reported in the pull request, estimated by a rule if not), and the cost of those tokens at the vendor's list price. From that we get a cost per hour of equivalent work for each agent, and what the whole body of work would have cost if it had all been done by the most expensive agent.

Measure (31 October 2026)ValueNote
Equivalent effort shippedabout 1,100 senior-developer hoursSum of effort estimates on merged work; the estimate rule is being calibrated as real token counts accumulate
Token cost at list priceabout 10,000 $Most of it is the coordinator's review and design work; the actual bill is lower because of subscription plans and cached context
Cheapest builderabout 0.01 $ per equivalent hourA low-cost model that does most of the volume work under tight briefs
Most expensiveabout 41 $ per equivalent hourThe coordinator; worth it for review and architecture, wasteful for volume
Saved versus doing everything at the top rateabout 36,000 $And versus a human team the gap is an order of magnitude larger; we do not publish that number because we cannot measure it honestly

The point is not that the work is cheap. The point is that the cost curve is flat enough that products for small markets, run by agents with a human on approval, can be profitable at prices those markets can pay. That is the bet.

Running costs today are deliberately small: the news engine on one small cloud machine (a few dollars a month plus a capped AI budget of about one dollar a day), static sites on a free tier, a sports data licence at 19 $ a month, domain names, and the AI subscriptions. Every proposal that adds a monthly cost has to state it.

12 · Roadmap and revenue order

Priority order (as decided, not as wished)

  1. Finish Undertow. App Store Connect registration, production build, TestFlight with five testers, review preparation, submission. Anything that blocks this goes first.
  2. Scoutline pilot and Siftah pilot in parallel, each tied to Undertow only through Core contracts.
  3. Spindrift games under one roof: App Store games and in-app scenes from the same runtime.

Revenue order (short term)

#LineTime to first paymentDepends onUnit revenue
1Bonaventure Ops / Live1–2 weeks after the services section and the rate are publishedFounder's hours; an invoicing entityHourly rate, to be published
2Reach Lead4–6 weeks: demos in November, decision gate at month end (5 demos, 3 "I'd pay"), first invoice in DecemberTen decision-makers in the target vertical; the euro-invoicing questionFrom 299 € / month
3Siftah8–12 weeks: pilot seller in December, first subscription in JanuaryA pilot seller with a real Trendyol accountSubscription, hypothesis 4,900–14,900 TL / month
—UndertowNot in the revenue orderStrategic visibility, not cash. It stays at the top of the company's priorities for that reason.
—One / KeelsonAfter incorporationCorporate sales are slow; provider accounts need a legal entity.

The next ninety days

Further out (planned, not scheduled)

Undertow Plus in month three after launch. Core identity as a single sign-on service after the first paying customer. Reach multi-tenant hosting at ten customers. Siftah consignment after three satisfied sellers. Android for Undertow. Reach Call and Qlead if and when the legal opinion allows. Çırak if Siftah proves the path.

13 · Red lines: what we will not do

14 · Open questions and risks

We keep a decision log with 41 numbered decisions so far, and a list of what is still open. The open items that matter most, stated plainly:

QuestionWhy it mattersStatus
Incorporation and partnershipThe company is not yet a legal entity; a verbal partnership understanding exists and is flagged internally as a risk to be put in writing.With the lawyer; decision on timing and place pending
Founder's existing employmentSide-activity and intellectual-property terms have to be confirmed in writing before certain lines (and the founder's name) appear publicly.With the lawyer; this is why no founder name appears here
News publishing rightsMany Turkish news sources forbid reproduction. Our model is headline + own summary + link, but public launch of the news feed waits for an opinion.Gate before public launch; sources approved one by one
AI voice callingReach Call and Qlead are closed until the legal position on automated calls is clear.Waitlist only
Scoutline and personality rightsPublishing a value under a real player's name, correction and removal, the data licence's derivative-work and mass-media clauses, distance from betting.Eight questions filed; synthetic data until answered
Euro pricing for a Turkish companyShowing euro prices and invoicing in lira may conflict with currency rules.With the lawyer; euro prices stand meanwhile
AI-generated musicCopyright protection for generated works is unsettled.Asked; not blocking
Does anyone pay?Reach's November gate (5 demos, 3 "I'd pay") is the first real test of the whole thesis.Open until 30 November 2026

Risks we watch and the early signal for each: a data licence that forbids derived valuations (we read the terms before we model); a model that is worse than the incumbent (three months of silent validation before any claim); no traffic for Scoutline (it does not grow without the weekly list and the Undertow cards); scope creep ("just one more league": seven competitions are locked until validation is published); and the founder's time, which is the real constraint on everything above.

15 · The names

NameMeaning
BonaventureA ship's name: good fortune, good voyage. The umbrella.
KeelsonThe inner beam that strengthens the keel. The corporate edition that sits on the platform.
ReachA point of sail; also the act of reaching a customer.
SiftahTurkish shop talk for the first sale of the day.
UndertowThe current beneath the surface. The news under the news.
SpindriftSpray torn from a wave crest by the wind. The surface twin of the undertow.
ScoutlineA scout's line: the value curve of a player, drawn by a model instead of a rumour.
BergovichThe music studio's name. Just a name.
ÇırakApprentice.
Kayık, SandalRowing boat, dinghy: the Reach package names, smallest first.
BridgeWhere the ship is steered from: the internal control panel.

16 · Contact and status of this document

Contact: [email protected] · bonaventurecorp.com

Company record: Bonaventure is being incorporated; the legal entity and company details will be added at incorporation. Until then nothing in this document is an offer, and every price is either a published introductory price (Reach) or an explicitly labelled hypothesis.

This document is generated from the internal structure document, decision log and plan, and regenerated when they change. Version 1 was produced on 31 October 2026. If you find a claim here that does not match what you see in a product, tell us; that is a bug, and we fix bugs.